![]() ![]() For better or worse, it's identical to its last version (and the same goes for the solid D-pad). I use a D-pad when I demand precision from a competitive, old-school game like Shovel Knight or Tetris, and the first thing I did after a quick test was remove the polygon-sphere option from my case entirely. I personally like it as an option for the right-side joystick, particularly with sensitivity cranked up, for the sake of first-person aiming.īriefly: the same pair of D-pads from the last Elite return, and the polygon-sphere option still strikes me as a funky gimmick. The original Elite included a double-tall joystick stem option, which effectively changed the physics of how far you need to push a joystick to reach various movement and rotation thresholds, and that option returns in identical form. It's still clever as hell without any sense of wobble or looseness. The idea being, Elite lets you pick out modified joystick tops that attach on the hardware level instead of cheaply attaching rubber covers to your existing controller. Like on the last model, these attach via magnetic clasps and pop off with a firm tug. (You can reassign any of the buttons this way, actually, and save up to three profiles' worth of controller settings.)Įlite Series 2 also includes a swappable series of joysticks. Just like last time, these paddles' button assignments can be reassigned as you see fit by using an app on either Windows 10 PCs or Xbox One consoles. My fingers melt into this arrangement more neatly, but I'm surprised the original length wasn't tucked into the box as an option, since these paddles easily snap off (mostly to get out of your way if you don't want any of them attached). Years of ergonomic testing must have revealed something about the original paddle arrangement, because this time, the middle fingers' paddles have been slightly shrunk. But I could see myself switching to the most extreme setting for certain shooter games. I'm personally more partial to the "medium" hair-trigger option, which is nearly identical to the toggle on the first Elite. But it's a cool, twitchy option all the same. There's just enough give to discern that you can still effectively half-press the trigger in this state, so it doesn't turn the triggers into purely clicky buttons. Crank the hair-trigger switch up to its new maximum, and you'll feel only the slightest bit of travel before reaching that satisfying click. You can put your triggers all but on par with the nearby bumper buttons ("LB" and "RB"). On the Elite Series 2, you can adjust that hair-trigger switch to an additional, ultra-sensitive level. The first Elite's physical switch reduced the finger distance between pressing down and reaching that pivotal "click" of a press, and the option was certifiably welcome. That full analog range is typically useful in a driving game or flight sim, but it's all but useless in a shooter. ![]() The first Elite let you toggle a switch for either or both of the larger trigger buttons ("LT" and "RT") to reduce their button travel by roughly half. Let's start with the hair-trigger option. hairier?įunctionally, the new $180 Elite 2 is in the same league as its predecessor, in that every new tweak from the first Elite returns with its own improvement. You're getting more from Elite Series 2, but you're also paying more. We're glad to see a touched-up Elite emerge, but if you were hoping that Microsoft would spend four years of R&D on getting the price down, we have bad news. But we struggled to believe it earned its $150 price tag.įour years later, after years of rumors and mumblings, Xbox has finally emerged with an Elite update: the Xbox Elite Series 2 Controller. ![]() ![]() (You have to go back to Nintendo's lap-sized Advantage from 1986 for a comparable peer.) Further Reading Quick Take: Microsoft SideWinder X6 Gaming KeyboardThe exception comes in the form of the Xbox Elite Controller, a $150 fork that debuted in 2015 as a rare example of a premium-priced controller coming directly from a console maker. ![]()
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